![]() Nearly every object in the game is interactive You can get health points, magic points and keys out of trashcans and flower boxes, read posters and signs, and control switches.Īthletic - With this mode you can run and jump. Normal - This mode is used for walking, to talk to people and to interact with objects. You use to switch between the unique four behaviour modes which give the gameplay an extra dimension. Not bad for my very first attempt at running an old DOS Game with dosbox on initially my PC and then N810 :) No real idea what I am doing to get best setup, but here are the screenshots of start of game on my N810 ) Thanks again for all of the good work you have put into this project! :)ĭirect copy of game files from PC to mmc2 with no resetting of params to run on N810. This was my first chance to test out your new build ArnimS, and dude, this is way too cool! Overall rating for this game: 5 stars out of 5 The rest of the time, all you need to use is the Dpad for direction and tapping on the screen (anywhere) for the initial swing, power, and accuracy. For some reason, the mouse will crash Dosbox when asking if a player is human or computer. Known problems: Use xkbd keyboard when going through the initial setup menus. A little help from someone on this perhaps? I'm not too good with understanding the whole nf file thing when it comes to speaker output, even with ArnimS's comments added in there. Plays perfect, no complaints whatsoever except for I don't know how to set up the sound and music correctly. Things changed from ArnimS's sample nf file:Ĭycles=972 (this might not be optimum however) Review, screenshots, and download can be found here: This game normally has a midi sound track. The PC speaker sound effects get annoying pretty quick. No "alt" key means that you can't throw your weapon, basically a show stopper beyond level 1 or 2. Pretty slow but semi-playable, better than the previous two. Vga/tandy mode, sb16 sound, cycles 800, frameskip 2-6 Less than 1fps average, impossibly bad for a 2D fighting game. Disabling sound in setup makes no improvement. Sound plays OK and sounds like it does on my PC, although it gets "slowed" down pretty quick with the graphics.Īgain, unplayablely slow, even with high frameskip, no tandy mode. I tripped upping frameskip to 20, it helps at first, but it quickly slows down again. I tried experimenting with different settings, tandy does not work. ![]() (on DosBox on my PC it takes about 4 seconds. After another 4 minutes to get to the episode selection I finally gave up. Unplayablely slow, getting around 1 frame per 5 seconds or less, menu takes about 4 minutes to show up. Vga mode, sb16 sound, cycles 800, frameskip 2-20 But yeah, otherwise, this game runs perfectly.Sweet! Hopefully we'll be able to get a lot of games working properly on DosBox with the Nokias. At least, not through anything but the AdLib setting. Unfortunately, though.this game doesn't appear to have working sound so far. This game seems to run just fine if you use the default executable - something I wish I could say about the other two Oxyd games. # Lines in this section will be run at startup.ĭont forget to implement an autoexec.bat (SET BLASTER=A220 I7 D1 T4) because it's necessary for oxyd1 to have that perfectly sound. It's very simple to get started with nf ending like this (for German Keyboard) I didn't care about Adlib because oxyd can be configured for SB16 with a220 irq7 dma1 t4. But it's necessary to fulfill exactly the settings as required by oxyd1.exe. Original SB16 sound, perfectly mouse feeling. The Dongleware version (unpatched 308846 Bytes) is running under DOSBox0.63(WINXP Pro SP2) exactly as under DOS6.22 about 12 years ago. Also, setting the CPU cycles to a high enough value is important for the game to run smoothly, "auto" didn't work for me in this game, "max" runs great. With these settings however, it works perfectly - even over WLAN. ![]() However, you need to set txdelay and rxdelay to 1, otherwise the link game will run very slow, making it virtually unplayable. I also did get the link game via DOSBox's virtual nullmodem over TCP/IP to work. Adlib sounds horrible, PC speaker ("good sound") works nicely, but is very quiet. All hints that I found (use DMA 3 or Valkyrie2's comment) did not work for me. Oxyd runs fine in DOSBox with all versions that I had on old floppies (V3, V3.4, and V3.C), but I did not manage to get Soundblaster sound to work.
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